Είστε εδώ:Αρχική/ΔΡΑΣΤΗΡΙΟΤΗΤΕΣ/Ερευνητικά Έργα/Εμφάνιση άρθρων βάσει ετικέτας: Research project

Εμφάνιση άρθρων βάσει ετικέτας: Research project (167)

DELIS: Dynamically Evolving Large-scale Information Systems Within DELIS, we therefore concentrate on developing self-regulating and self-repairing mechanisms that, on the one hand, are decentralized, scalable, and adapt to changes in their environments. On the other hand, these decentralized mechanisms have to lead to a globally acceptable behavior, avoiding undesirable ortd…

Greek Support Service of the eTwinning action (2004-2007) Program: Education and Learning eTwinning action aims to twin up European schools with the use of ICT. The schools are called to collaborate on issues with recognized pedagogical value, trying wider exploitation of ICT, in the pedagogic process. In the frames of…

HEARTS: Home-based Everyday activities Analysis and Response Telecare System With the pattern of health care in Europe and worldwide shifting to community and informal care, “HEARTS” aims at enhancing patient independent living and quality of life by providing the means for safe and unobtrusive monitoring and quality care at manageable…

The project aims in the further growth of Ionian Islands, focus on the entrepreneurship as well as to the tourism sector, by applying innovative actions that are focused in the creation of new type of services-with the use of technology-, and promoting the new ideas into successful business ventures. Main…

Developing collaborative autonomous agents that can learn and evolve, investigating methods for engineering emergent collective behavior in large agent societies and building micro-nano-scale tangible agents to implement proof-of-concept prototypes This project aims to design and develop teams of co-operating autonomous agents, which could generally be used to expand the action-horizon…

Enabling the development of synergistic and scalable mixed communities of communicating artefacts and plants The PLANTS project is developing a novel technology that will enable plants to control their own environment. PLANTS is an interdisciplinary project incorporating plant science, microelectronics, software design and integration and science communication. PLANTS is a…

Game-based Learning in the Universities and Lifelong Learning Unigame addresses the concepts of game based learning with a focus on the higher education sector. Game-based learning has been adopted widely for childrens learning. Only recently has it been discussed for learning of adults. Within UniGame this field should be opened…

D.I.G.I.-Q: Quality and on-line confidence in SME"s e-Business processes Program: IST, action II.1.3 DIGI-Q project aimed to reinforce SMEs into the e-business procedures. Its innovation is based to the fact that SMEs, through concrete processes and training of young people, will have the opportunity to implement e-business solutions including quality…

COMBSTRU: Combinatorial Structure of Intractable Problems COMBSTRU is a Research Training Network funded through the European Commission, whose main scientific goal is the analysis of intractable combinatorial problems, focusing on structural properties of the problems and using tools from algebra, logic, probability, geometry, statistical physics and other fields. COMBSTRU is…

ASP - New Game The objective of ASP-New Game is to research, develop and implement a new middleware for ASP/ ISPs. The new platform will integrate all the required functionality for running an ASP operation, including new methods, such as Streaming Application (application is partially run on the client’ s…