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Research Projects (164)

INTAS:International Association for the promotion of co-operation with scientists from the New Independent States of the former Soviet Union International Association for the promotion of co-operation with scientists from the New Independent States of the former Soviet Union.

Enabling Grids for E-science in Europe Program: IST (FP6) The project aims to provide researchers in academia and industry with access to major computing resources, independent of their geographic location. The EGEE project will also focus on attracting a wide range of new users to the Grid. In the frames…

Multi-Gigabit European Academic Network – GN2 The GN2 project sets out a programme of work to further extend the GN1 project which has created the GEANT pan-European network. The project will improve the current network with emphasis on developing an “end-to-end” approach to the provision of service across multiple interconnected…

MUFINS:Multi-Functional Integrated Arrays of Inteferometric Switches The MUFINS project aimed to develop arrays of generic optical switches integrated on a single chip, and to prove their multi-functional nature by using them to implement token all-optical circuits The MUFINS project aimed to develop arrays of generic optical switches integrated on a…

P2P:Development and exploitation of innovative systems for monitoring, auditing and discovering of global properties of entities in peer to peer networks The project deals with the study and development of innovative architectures, protocols, algorithms and monitoring/accounting and subsystems for auditing either of specific nodes or global properties of p2p networks.…

Technical Consulting in Constructing Metropolitan Area Fiber Optical Networks in the Region of Western Greece The objective of the project is the provision of specialized technical support for the implementation of Metropolitan Broadband Fiber Optical Networks in the Region of Western Greece. The technical support is provided to the Local…

A Special Interest Group for the Game-based Learning in Universities and lifElong learning Digital games are a significant element in the digital media and information society. They influence the development of the media technologies as well as the interface design, social interaction and new evaluation approaches. The development of the…

DELIS: Dynamically Evolving Large-scale Information Systems Within DELIS, we therefore concentrate on developing self-regulating and self-repairing mechanisms that, on the one hand, are decentralized, scalable, and adapt to changes in their environments. On the other hand, these decentralized mechanisms have to lead to a globally acceptable behavior, avoiding undesirable ortd…

Greek Support Service of the eTwinning action (2004-2007) Program: Education and Learning eTwinning action aims to twin up European schools with the use of ICT. The schools are called to collaborate on issues with recognized pedagogical value, trying wider exploitation of ICT, in the pedagogic process. In the frames of…

HEARTS: Home-based Everyday activities Analysis and Response Telecare System With the pattern of health care in Europe and worldwide shifting to community and informal care, “HEARTS” aims at enhancing patient independent living and quality of life by providing the means for safe and unobtrusive monitoring and quality care at manageable…

The project aims in the further growth of Ionian Islands, focus on the entrepreneurship as well as to the tourism sector, by applying innovative actions that are focused in the creation of new type of services-with the use of technology-, and promoting the new ideas into successful business ventures. Main…

Developing collaborative autonomous agents that can learn and evolve, investigating methods for engineering emergent collective behavior in large agent societies and building micro-nano-scale tangible agents to implement proof-of-concept prototypes This project aims to design and develop teams of co-operating autonomous agents, which could generally be used to expand the action-horizon…

Enabling the development of synergistic and scalable mixed communities of communicating artefacts and plants The PLANTS project is developing a novel technology that will enable plants to control their own environment. PLANTS is an interdisciplinary project incorporating plant science, microelectronics, software design and integration and science communication. PLANTS is a…

Game-based Learning in the Universities and Lifelong Learning Unigame addresses the concepts of game based learning with a focus on the higher education sector. Game-based learning has been adopted widely for childrens learning. Only recently has it been discussed for learning of adults. Within UniGame this field should be opened…

D.I.G.I.-Q: Quality and on-line confidence in SME"s e-Business processes Program: IST, action II.1.3 DIGI-Q project aimed to reinforce SMEs into the e-business procedures. Its innovation is based to the fact that SMEs, through concrete processes and training of young people, will have the opportunity to implement e-business solutions including quality…

COMBSTRU: Combinatorial Structure of Intractable Problems COMBSTRU is a Research Training Network funded through the European Commission, whose main scientific goal is the analysis of intractable combinatorial problems, focusing on structural properties of the problems and using tools from algebra, logic, probability, geometry, statistical physics and other fields. COMBSTRU is…

ASP - New Game The objective of ASP-New Game is to research, develop and implement a new middleware for ASP/ ISPs. The new platform will integrate all the required functionality for running an ASP operation, including new methods, such as Streaming Application (application is partially run on the client’ s…

The Virtual Radiopharmacy - a mindful learning environment The main objectives of VirRAD are the development of an instructional design from Mindful-Learning theory; a multi-layered meta-cognitive learner model within the context of an intelligent, virtual reality enhanced, distance learning environment for vocational training; the embedding of this environment within an…

Large-Scale International IPv6 Testbed The main objectives of the project are to build and operate a dedicated international pilot IPv6 network, and use this network to validate that the demands for the continuous growth of the global Internet can be met with the new IPv6 technology, by using state of…

A humanistic Urban Communal Educational Net EDCOMNET is an educational communal net, a virtual learning community platform for adult citizens to be set up in many regions of the European Union and associated countries like Israel. The net will act as a portal stimulating the active learning of social skills…

FLAGS: Foundational Aspects of Global Computing The aim of the project is to provide a unifying scientific framework and a coherent set of design rules, for global systems resulting from the integration of autonomous interacting entities, dynamic multi-agent environments and ad-hoc mobile networks The aim of the project is to…

CRESSCO: Critical Resource Sharing for Cooperation in Complex Systems This project investigates at a foundational level the critical aspects and bottlenecks arising in highly dynamic and extremely complex global systems emerging from the integration of heterogeneous communication infrastructures, highly dynamic mobile user populations and dynamic selfish agent entities This project…

SPITFIRE: Semantic-Service Provisioning for the Internet of Things using Future Internet Research by Experimentation SPITFIRE works towards the realization of a stronger connection between the natural and the digital worlds. It will investigate unified concepts, methods, and software infrastructures that allow the efficient development of robust applications that span and…

Management of additional service for IPv6 protocol The main objectives of the project are the investigation of how the already implemented streaming and videoconference applications can benefit for the enhanced capabilities that IPv6 networks offer. An important factor of streaming and videoconference applications is the multicast transmission of data. In…

Platform for interactive television services for athletic events The goal of the project is to design and implement interactive Television services for athletic events. With the use of these services the user will be able to: Interact with the athletic event that he/ she is watching in the sense that…