The objectives of the project focus on activities aimed to encourage girls to coding and study IT/STEAM. Through the hackathons and CodingGirl educational platform we will design the learning activities specifically developed for girls and aimed to create a supportive and inclusive learning environment. The innovative living libraries will include role models – girls and women who have succeeded in the tech industry, which can help break down stereotypes and encourage girls to start coding.
CodingGirl
Girls just want to have fun coding
Οrganisational Unit of implementation
Infrastructure and Networks Division
Funding Framework
EuP 2021-2027/ERASMUS+/KA2 – COOPERATION PARTNERSHIPS IN SCHOOL EDUCATION

total budget
45.096,00€
Scientific Manager
Perikos Isidoros