CodingGirl

The objectives of the project focus on activities aimed to encourage girls to coding and study IT/STEAM. Through the hackathons and CodingGirl educational platform we will design the learning activities specifically developed for girls and aimed to create a supportive and inclusive learning environment. The innovative living libraries will include role models – girls and women who have succeeded in the tech industry, which can help break down stereotypes and encourage girls to start coding.

Start Date
01/10/2023
End Date
30/09/2025

CodingGirl


Girls just want to have fun coding


Οrganisational Unit of implementation

Infrastructure and Networks Division

Funding Framework

EuP 2021-2027/ERASMUS+/KA2 – COOPERATION PARTNERSHIPS IN SCHOOL EDUCATION

total budget

45.096,00€

Scientific Manager

Perikos Isidoros