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The project โ#GIL4W – Greek Innovation Lab for Women: Partnership for Norwegian Transfer of Knowledge to boost the female expertise in R&I and entrepreneurship in Greeceโ was submitted under the bilateral relations fund of the European Economic Space Financial Mechanism 2014-2021 (EEA 2014-2021). The project aimed to promote bilateral actions between Norway and Greece by…
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The INITIATION project aimed to cultivate the social innovation and social entrepreneurship mind-set of high schools and their motivation to become more community oriented and be actively involved in designing solutions for environmental problems that their local societies are facing. Thus, high school students and teachers are the main beneficiaries of the project. To achieve…
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PAFSE was a science education project that addresses the challenges of public health. It explored science education as a vehicle to provide citizens the knowledge, tools and skills to make informed decisions on public health challenges. The project promoted community preparedness, by focusing on risk factors for the health condition of individuals, but also on…
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The innovative objective of CRAFT project was to leverage on a number of real and perceived advantages, which may attract people to live in/stay in EU rural areas. The project aimed at promoting employment and entrepreneurship in EU rural areas by empowering young people with the fundamentals to create collaborative working environments, while exploiting the…
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OASIS – Open pen science technologies Acceleration _ for a new generation of Student entrepreneurship, Innovation and Sustainable developmentย is a project – an initiative of four higher education institutions, 1 research center, 1 pan-European network of institutions and 2 enterprises (start-up and already existing). The project is funded under the HEI Initiative: Building innovation…
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Increasing the levels of achievement and interest in science, technology, engineering, and mathematics (STEM) is of key importance for the European union. This priority includes, among others promoting of the development of national STEM strategies; developing partnerships between schools, businesses, higher education institutions, research institutions, and wider society; promoting effective and innovative pedagogies and assessment;…
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The E-SCAPE projectโs main objective was to design and apply a pedagogical approach which will focus on the identification of selected โteachableโ soft desirable skills, their enrichment with academic sources as well as real-world cases and their incorporation into the teaching process of HE via the assistance of Game learning. The specific objectives of the…
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In โCouncil Recommendation of 22/05/18 on key competences for lifelong learningโ CITIZENSHIP COMPETENCE is defined as โthe ability to act as responsible citizens and to fully participate in civic and social life, based on understandingof social, economic, legal and political concepts and structures, as well as global developments and sustainabilityโ.Climate change and environmental issues are…
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ฮฮฝฯฮนฮบฮตฮฏฮผฮตฮฝฮฟ ฯฮฟฯ ฮญฯฮณฮฟฯ ฮฎฯฮฑฮฝ ฮท ฮฑฮฝฮฌฯฯฯ ฮพฮท ฮตฮฝฯฯ ฮบฮญฮฝฯฯฮฟฯ ฮตฯฮนฯฮตฮนฯฮทฯฮนฮฑฮบฮฎฯ ฮฑฯฯฮฌฮปฮตฮนฮฑฯ (Securityย Operations Center-SOC) ฮผฮนฮบฯฮฎฯ ฮบฮปฮฏฮผฮฑฮบฮฑฯ, ฯฯฯฮต ฮฝฮฑ ฮดฮทฮผฮนฮฟฯ ฯฮณฮทฮธฮตฮฏ ฮท ฮบฮฑฯฮฌฮปฮปฮทฮปฮท ฯ ฯฮฟฮดฮฟฮผฮฎ ฮณฮนฮฑ ฯฮทฮฝ ฮญฯฮตฯ ฮฝฮฑ ฮบฮฑฮน ฯฮทฮฝ ฮฑฮฝฮฌฯฯฯ ฮพฮท ฯฯฮทฮฝ ฯฮตฯฮนฮฟฯฮฎ ฯฮทฯ ฮตฯฮนฯฮตฮนฯฮทฯฮนฮฑฮบฮฎฯ ฮฑฯฯฮฌฮปฮตฮนฮฑฯ. ฮฮนฮดฮนฮบฯฯฮตฯฮฑ, ฮตฯฮนฯฮตฮนฯฮฎฮธฮทฮบฮต ฮท ฯฯฮฟฯฮธฮทฯฮท ฯฮทฯ ฮญฯฮตฯ ฮฝฮฑฯ ฮบฮฑฮน ฮฑฮฝฮฌฯฯฯ ฮพฮทฯ ฯฯฮทฮฝ ฯฮตฯฮนฮฟฯฮฎ ฯฮทฯ ฮตฯฮนฯฮตฮนฯฮทฯฮนฮฑฮบฮฎฯ ฮฑฯฯฮฌฮปฮตฮนฮฑฯ, ฮท ฮฑฮฝฮฌฯฯฯ ฮพฮท ฮบฮฑฮปฯฮฝ ฯฯฮฑฮบฯฮนฮบฯฮฝ ฯฯฮฟฮฝ ฯฮฟฮผฮญฮฑ ฯฮทฯ ฮบฯ ฮฒฮตฯฮฝฮฟฮฑฯฯฮฌฮปฮตฮนฮฑฯ, ฮท ฮฑฮฝฯฮนฮผฮตฯฯฯฮนฯฮท…
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The project aimed at:a) overcoming the “magical” approach to digital technologies, allowing the generation of real effects out of nothing through a simple act of will by the user. This is a necessary cultural shift for the development of adequate online teaching and learning skills.b) setting the ground for professions and skills that do not…


