The E-SCAPE project’s main objective was to design and apply a pedagogical approach which will focus on the identification of selected “teachable” soft desirable skills, their enrichment with academic sources as well as real-world cases and their incorporation into the teaching process of HE via the assistance of Game learning.
The specific objectives of the project were:
a) To reinforce the employability skills of HE students and graduates
b) To upgrade the training methods of HE offered modules
c) To upgrade the demands of the labor market
d) To reinforce the link of HE institutions and labor market actors
e) To foster digital skills of the target groups through the provision of an innovative 3D virtual world learning environment in where they can perform gamified activities.

E-SCAPE
Education for Societal Changes based on Active Pedagogies and Empowerment
Οrganisational Unit of implementation
Information Systems, Applications and Cybersecurity Division
Funding Framework
EuP 14-20/ERASMUS/KEY ACTION 2 – COOPERATION FOR INNOVATION AND THE EXCHANGE OF GOOD PRACTICES

total budget
75.635,00€
Scientific Manager
Garofalakis Ioannis