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The VRACE proposal had been designed specially in order to give a correct response to one of the most important strategies promoted by EU Commission for increasing the educational outcomes of school education. In this spirit, VRACE project aimed to assist teachers in learning how to efficiently utilize innovative digital, ICT technologies like virtual reality
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The School education in the most vital educational period for students. Many reports in EU level point out the importance of school education and its impact on students knowledge and skills and the improvement of the efficiency of school education is a top priority of the European Commission. A main course in all levels of
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In the current crisis caused by COVID-19, the need to teach in primary schools using digital technologies and online platforms such as e-learning had become more prominent thanever. The situation, on the other hand, placed great demands on parents who are to ensure “”distance learning”” without being methodically prepared for the situation. The ALIVE projectprovided
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The increasing demand for healthcare services, driven by the demographic shifts throughout Europe, will increase the number of jobs and the required skills of professionals in the health sector. Health sector will have a 23% increase in employment by 2025 and the skills that health professionals (HPs) possess are the key aspect for the delivery
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G4E (Geeks for Education) encouraged collaboration and synergies between school education, industry and non-formal learning settings. Our partnership intended to support educators coming from such organizations – our geeks – to become proficient teachers/trainers and to use digital technologies and STEM in collaborative, creative, attractive and effective ways, also equipping them with methods and tools
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In the framework of the project “Strengthening extroversion of agri-food and tourism supply chains by developing an online 3D virtual exhibition” a new, innovative and ground-breaking platform in the field of online exhibitions of agri-food and tourism supply chains was developed, “S.A.A.T. Online Expo”. Start Date 01/10/2020 End Date 31/12/2023 STRENGTHENING EXTROVERSION OF AGRICULTURE AND
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“Aristotelistes” project aimed to create an innovative platform of worldwide impact, concerning ancient Greek literature. The project fully adopted and built on the open innovation paradigm with considerable added value contributed by Greek academia and research institutes. Its main objective was the development, widespread demonstration, assessment and utilization of an integrated and inclusive open platform
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The project advocated the combination of Greek cultural heritage, digital technologies advancements and the implementation of innovative gamifying practices like escape games.The project focused on the study and the design of gamified cultural experiences based on places of cultural heritage (Elefsina, Lesvos, Volos, Skiathos). The digital escape game infrastructure was highly interactive, integrating the projection
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The aim of the proposed platform was to introduce an innovative business model that aspires to radically change the way delivery services operates in Greece.It is an open web platform for software, aimed at both stores and consumers. It is based on the optimal management of the time and the destination of each delivery and
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The main goal of the project was the development of a new, innovative Digital Laboratory of Cretan Hagiography (https://platform.e-hagiography.edu.gr/), which will be characterized by scientific design and ease of use and learning, low access costs, great possibilities of expansion with the attachment of additional educational materials, to meet the increased cognitive needs of the target


