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G4E
G4E (Geeks for Education) encouraged collaboration and synergies between school education, industry and non-formal learning settings. Our partnership intended to support educators coming from such organizations – our geeks – to become proficient teachers/trainers and…
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GIL4W
The project “#GIL4W – Greek Innovation Lab for Women: Partnership for Norwegian Transfer of Knowledge to boost the female expertise in R&I and entrepreneurship in Greece” was submitted under the bilateral relations fund of the…
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GoodDeeds
The project aimed at:a) overcoming the “magical” approach to digital technologies, allowing the generation of real effects out of nothing through a simple act of will by the user. This is a necessary cultural shift…
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IDEA
IDEA project through experiential action aimed to address underachievement in the basic skills of Maths. It covered maths material of the first 3 grades of the primary school including addition, subtraction, fractions, measuring length in…
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iDeliver
The aim of the proposed platform was to introduce an innovative business model that aspires to radically change the way delivery services operates in Greece.It is an open web platform for software, aimed at both…
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iLearning-eCreativity-eDiversity (iLCD)
During the pandemic the whole educational community –teachers, pupils, and parents- acquired knowledge, ICT skills, and experience on Distance Education in a very short time. As the educational community is exiting this phase, a demand…
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INITIATION
The INITIATION project aimed to cultivate the social innovation and social entrepreneurship mind-set of high schools and their motivation to become more community oriented and be actively involved in designing solutions for environmental problems that…
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Ko-meat IT
The aim of the project was the design, development and installation of an integrated information system with extended traceability (from animal husbandry to consumption), utilizing innovative information system design techniques and computational intelligence algorithms and…
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LEXIPAIGNIO
The objective of the project was the development of a modern and state-of-the-art computing environment, as well as the necessary resource infrastructure (language resources and computing tools), aiming at the creation of digital educational games…
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MaMLiSE
The MaMLiSE project seeked to address a significant gap in the education and further training of teachers. Its main objective was to prepare training tools for future and in-service teachers who teach or plan to…


