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Research Projects (171)

Αναμφισβήτητα, η χώρα μας έχει να επιδείξει ένα μεγάλο εύρος πολιτιστικής παρακαταθήκης με δυνατότητες αξιοποίησης στον τουρισμό, την εκπαίδευση και την ψυχαγωγία. Η αξιοποίηση των ψηφιακών τεχνολογιών για την ανάδειξη των πολιτιστικών στοιχείων ενός τόπου, με τη χρήση τεχνικών όπως η επαυξημένη και η εικονική πραγματικότητα σε συνδυασμό με σύγχρονες…

The main objective of this project is to develop an innovative training model offering taking the most of technological advances to provide a new, industry-oriented and research-based qualification. This objective will be achieved by successfully attaining secondary objectives, including identifying industry needs and expectations, designing an open, flexible online course…

Το Ευρωπαϊκό έργο DIGI4ME “Health sector skill alliance for creating innovative and efficient VET programmes and improving the digital skills of medical physics and health professionals” (Παροχή δεξιοτήτων στον τομέα της υγείας, για τη δημιουργία καινοτόμων και αποτελεσματικών VET προγραμμάτων και τη βελτίωση των ψηφιακών δεξιοτήτων των επαγγελματιών υγείας και…

Αντικείμενο του έργου «Λεξιπαίγνιο» αποτελεί η ανάπτυξη ενός σύγχρονου και state-of-the-art υπολογιστικού περιβάλλοντος, καθώς και των απαραίτητων υποδομών σε πόρους (γλωσσικούς πόρους και υπολογιστικά εργαλεία), με στόχο τη δημιουργία ψηφιακών εκπαιδευτικών παιχνιδιών που απευθύνονται σε μαθητές (πρωτοβάθμιας και δευτεροβάθμιας εκπαίδευσης) για: α) τη βελτίωση του γλωσσικού και γενικότερα μαθησιακού τους…

The STEAMonEdu project aims to increase the adoption and impact of STE(A)M education by investing in the community of stakeholders and the professional development of educators. The approach of the project is to nominate educators as the pillars of implementation of STE(A)M education policies and support their professional development either…

Το έργο MaMLiSE “Majority and Minority Languages in School Environment: Helping teachers, pupils and parents” [Πλειονοτικές και μειονοτικές γλώσσες στο σχολικό περιβάλλον: Υποστηρίζοντας εκπαιδευτικούς, μαθητές και γονείς] χρηματοδοτείται από την Ευρωπαϊκή Επιτροπή στο πλαίσιο του προγράμματος Erasmus+ [Δράση 2 - Στρατηγικές Συνεργασίες, Σχολική Εκπαίδευση - KA201] και αποτελεί ερευνητική πρωτοβουλία…

About the “TRANSFER” project The goal of TRANSFER is to develop, transfer and disseminate a Common Governance Model for the management of archaeological parks that goes beyond the traditional conservation approach, to open up for the valorization of cultural heritage into sustainable development opportunities and growth. The Common Governance Model…

Funded by About the WeSAR project : The aim of the project is to design and develop a system for identifying and rescuing individuals, especially those belonging to population groups with a particularly high probability of being lost. The central part of the system is a modular “wearable (portable)” device,…

The main output of the project is the methodical publication Digitally enriched curriculum bridging formal and non-formal VET which is available here. The content includes exemplary learning scenarios in the following areas of vocational education and training, issued in 4 languages: English, Polish, Greek and Italian. The learning scenarios are…

The project's main objective is to foster the growth of informal learning environments, which provide opportunities for young people to engage in craft making with the support of digital technology. This is achieved by: - organising 3D Lab workshops with digital and manual tools providing learning paths from designing and…

Το έργο MENTEP - MENtoring Technology Enhanced Pedagogy αφορά στην ενίσχυση της σχολικής διδασκαλίας με αξιοποίηση της τεχνολογίας και ανταποκρίνεται στην ανάγκη της Ευρώπης για α) εκπαιδευτικούς ικανούς να καινοτομούν στην διδακτική πράξη με την χρήση των ΤΠΕ και β) βελτίωση των διαθέσιμων στατιστικών δεδομένων σχετικά με τις ψηφιακές ικανότητες…

UMI-Sci-Ed is targeted to 14-16 aged youngsters in European countries and puts emphasis on the creation of knowledge based societies and social networks by the introduction and actual use of state of the art technologies. The orientation of UMI-Sci–Ed is entrepreneurial and multidisciplinary in an effort to raise young boys’…

LINCOLN is an EU Horizon 2020 research project using innovative design methodologies and tools for the development of three types of completely new vessels concepts through dynamic simulation model testing in the maritime sector. In developing the three new vessels (a Multi-platform Catamaran, a Module Based High Speed Patrol Boat…

http://gaia-project.eu/ GAIA Green Awareness In Action GAIA (Green Awareness In Action) is a three year long, EU-funded H2020 project made up of nine partners. This project aims to promote positive behavioural changes within communities regarding energy consumption/awareness. Activities will consist of the gamification of real-time energy consumption metrics in trial…

http://future-farmer.eu/ SKIFF Skills for Future Farmers Future farmers and agriculture professional are confronted with severe challenges, especially under financial stress in EU economies and other factors which call for improved competitiveness, a ‘green’ sustainable development and an increase in the agricultural productivity of EU. Such needs are accounted for in…

http://www.movemeproject.eu/ MOVE-ME: MOOCs for university students on the move in Europe The MOVE-ME project aims to develop a learning path specifically designed for students in mobility programmes and aimed at the development of language fluency for communication in academic contexts, supporting learners in the acquisition of the competences and skills…

http://ats2020.eu/ Enhancing student transversal skills through innovative approaches to teaching, learning and assessment Assessment of Transversal Skills 2020 (ATS2020) is an innovative policy experimentation project co-funded by the European Commission. The project comprises 17 partners from eleven EU countries. It involves a comprehensive learning model to enhance student indispensable transversal…

http://win.radar.communicationproject.eu/web/ The project sets out to address two different needs: 1. to provide tools to distinguish between non-‘racial’ and ‘racial’ physical violence. Indeed, it is difficult to identify when there is a ‘racial’ motivation behind a physical offence, because it has to be interpreted within the context in which it…

ORCHESTRA Optical Performance Monitoring Enabling Dynamic Networks Using A Holistic Cross-Layer, Self-Configurable Truly Flexible Approach Vision: An optical network has to be observable before it can become controllable and be subject to optimization. The vision of the ORCHESTRA project is to close the loop between the physical layer and the…

S.A.M.E. WORLD SUSTAINABILITY.AWARENESS.MOBILIZATION.ENVIRONMENT Αειφορία | Ευαισθητοποίηση | Κινητοποίηση | Περιβάλλον στην Παγκόσμια Εκπαίδευση Το έργο S.A.M.E. WORLD στοχεύει στην ευαισθητοποίηση μαθητών και εκπαιδευτικών σε τρία θέματα της Περιβαλλοντικής Εκπαίδευσης: Περιβαλλοντική Δικαιοσύνη, Κλιματική Αλλαγή και Περιβαλλοντική Μετανάστευση, μέσα από καινοτόμες τεχνολογικές και βιωματικές προσεγγίσεις. Οι μη βιώσιμοι τρόποι διαβίωσης αποτελούν βασική…

http://www.makeworld.eu/ Learning Science through Computational Thinking Make World is a platform providing tools and methodologies for Science, Technology, Engineering and Maths education. Even though we live in an increasingly technological world, there is a significant decline in scientific vocations, especially in the last decade. Reports provide evidence of the loss…

VIMSEN Virtual Microgrids for Smart Energy Networks In the traditional business model, the energy producers sell their energy resources centrally. Instead, in the proposed VIMSEN business model, small energy producers have the flexibility of either: i) re-distributing energy resources with each other to compensate energy production-demand differences, or ii) directly…

“M C Squared”: A Computational Environment to Stimulate and Enhance Creative Designs for Mathematical Creativity The M C Squared project will design and develop an intelligent digital environment to support stakeholders from creative industries involved in the production of media content for educational purposes to engage in collective forms of…

ORBIT Business Continuity as a Service ORBIT aims at ensuring business continuity by introducing a new cost-effective approach in virtualized infrastructures for providing application-agnostic high availability. Key to this direction is the consolidation of virtualized memory and I/O resources emerging from multiple physical hosts. ORBIT will introduce a new paradigm…

South East Europe jointly developed common advanced virtual accessibility solutions to support public servicesSECOVIA promotes jointly developed, advanced IT solutions that harvest the benefits of cloud computing to support access to shared public IT services, resources & infrastructures and tackle the digital divide among SEE territories. Main activities planned: Current…

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